﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:GameObjects="RebellionII.GameObjects">
  <Asset Type="GameObjects:Team">
    <eName>Empire</eName>
    <lCapShips>
      <Item>
        <Key>20006</Key>
        <Value>
          <iUniqueID>20006</iUniqueID>
          <sName>Imperial-I Star Destroyer</sName>
          <sTextureName>impstar</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>122</iConstructionCost>
          <iMaintenanceCost>85</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>impstar</sModelName>
          <iDetectionRating>10</iDetectionRating>
          <iHullStrength>2272</iHullStrength>
          <iDamageControl>30</iDamageControl>
          <iMaxShieldStrength>480</iMaxShieldStrength>
          <iShieldRechargeRate>15</iShieldRechargeRate>
          <iHyperdriveSpeed>80</iHyperdriveSpeed>
          <iSublightSpeed>3</iSublightSpeed>
          <iManeuverability>1</iManeuverability>
          <iTroopCapacity>3</iTroopCapacity>
          <iFighterCapacity>6</iFighterCapacity>
          <iTLAtt>120</iTLAtt>
          <iTLRange>50</iTLRange>
          <iIonAtt>60</iIonAtt>
          <iIonRange>35</iIonRange>
          <iLaserAtt>0</iLaserAtt>
          <iLaserRange>0</iLaserRange>
          <iTractorBeamPower>3</iTractorBeamPower>
          <iTractorBeamRange>20</iTractorBeamRange>
          <iWeaponRecharge>20</iWeaponRecharge>
          <iBombardment>2</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>20007</Key>
        <Value>
          <iUniqueID>20007</iUniqueID>
          <sName>Victory-I Star Destroyer</sName>
          <sTextureName>vicstar</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>57</iConstructionCost>
          <iMaintenanceCost>48</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>vicstar</sModelName>
          <iDetectionRating>10</iDetectionRating>
          <iHullStrength>1520</iHullStrength>
          <iDamageControl>20</iDamageControl>
          <iMaxShieldStrength>320</iMaxShieldStrength>
          <iShieldRechargeRate>13</iShieldRechargeRate>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>3</iSublightSpeed>
          <iManeuverability>1</iManeuverability>
          <iTroopCapacity>1</iTroopCapacity>
          <iFighterCapacity>2</iFighterCapacity>
          <iTLAtt>80</iTLAtt>
          <iTLRange>40</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>0</iLaserAtt>
          <iLaserRange>0</iLaserRange>
          <iTractorBeamPower>2</iTractorBeamPower>
          <iTractorBeamRange>15</iTractorBeamRange>
          <iWeaponRecharge>20</iWeaponRecharge>
          <iBombardment>3</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>20008</Key>
        <Value>
          <iUniqueID>20008</iUniqueID>
          <sName>Venator-class Star Destroyer</sName>
          <sTextureName>venator</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>63</iConstructionCost>
          <iMaintenanceCost>55</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>venator</sModelName>
          <iDetectionRating>10</iDetectionRating>
          <iHullStrength>1620</iHullStrength>
          <iDamageControl>15</iDamageControl>
          <iMaxShieldStrength>330</iMaxShieldStrength>
          <iShieldRechargeRate>12</iShieldRechargeRate>
          <iHyperdriveSpeed>50</iHyperdriveSpeed>
          <iSublightSpeed>2</iSublightSpeed>
          <iManeuverability>1</iManeuverability>
          <iTroopCapacity>0</iTroopCapacity>
          <iFighterCapacity>12</iFighterCapacity>
          <iTLAtt>60</iTLAtt>
          <iTLRange>50</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>25</iLaserAtt>
          <iLaserRange>20</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>15</iWeaponRecharge>
          <iBombardment>1</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>20009</Key>
        <Value>
          <iUniqueID>20009</iUniqueID>
          <sName>Acclamator-class Assault Ship</sName>
          <sTextureName>acclam</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>29</iConstructionCost>
          <iMaintenanceCost>22</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>acclam</sModelName>
          <iDetectionRating>8</iDetectionRating>
          <iHullStrength>1130</iHullStrength>
          <iDamageControl>15</iDamageControl>
          <iMaxShieldStrength>160</iMaxShieldStrength>
          <iShieldRechargeRate>10</iShieldRechargeRate>
          <iHyperdriveSpeed>50</iHyperdriveSpeed>
          <iSublightSpeed>4</iSublightSpeed>
          <iManeuverability>2</iManeuverability>
          <iTroopCapacity>6</iTroopCapacity>
          <iFighterCapacity>1</iFighterCapacity>
          <iTLAtt>30</iTLAtt>
          <iTLRange>40</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>80</iLaserAtt>
          <iLaserRange>25</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>15</iWeaponRecharge>
          <iBombardment>1</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>20010</Key>
        <Value>
          <iUniqueID>20010</iUniqueID>
          <sName>Carrack-class Cruiser</sName>
          <sTextureName>carrack</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>18</iConstructionCost>
          <iMaintenanceCost>12</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>carrack</sModelName>
          <iDetectionRating>15</iDetectionRating>
          <iHullStrength>440</iHullStrength>
          <iDamageControl>30</iDamageControl>
          <iMaxShieldStrength>100</iMaxShieldStrength>
          <iShieldRechargeRate>10</iShieldRechargeRate>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>6</iSublightSpeed>
          <iManeuverability>2</iManeuverability>
          <iTroopCapacity>0</iTroopCapacity>
          <iFighterCapacity>0</iFighterCapacity>
          <iTLAtt>30</iTLAtt>
          <iTLRange>40</iTLRange>
          <iIonAtt>25</iIonAtt>
          <iIonRange>40</iIonRange>
          <iLaserAtt>40</iLaserAtt>
          <iLaserRange>25</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>25</iWeaponRecharge>
          <iBombardment>0</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>20011</Key>
        <Value>
          <iUniqueID>20011</iUniqueID>
          <sName>Immobilizer-418 Interdictor Cruiser</sName>
          <sTextureName>interd</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>33</iConstructionCost>
          <iMaintenanceCost>28</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>interd</sModelName>
          <iDetectionRating>10</iDetectionRating>
          <iHullStrength>1000</iHullStrength>
          <iDamageControl>30</iDamageControl>
          <iMaxShieldStrength>224</iMaxShieldStrength>
          <iShieldRechargeRate>15</iShieldRechargeRate>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>4</iSublightSpeed>
          <iManeuverability>1</iManeuverability>
          <iTroopCapacity>0</iTroopCapacity>
          <iFighterCapacity>2</iFighterCapacity>
          <iTLAtt>20</iTLAtt>
          <iTLRange>40</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>80</iLaserAtt>
          <iLaserRange>25</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>30</iWeaponRecharge>
          <iBombardment>0</iBombardment>
          <bGravityWellShip>true</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>20012</Key>
        <Value>
          <iUniqueID>20012</iUniqueID>
          <sName>Sentinel Class Landing Craft</sName>
          <sTextureName>sentinel</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>8</iConstructionCost>
          <iMaintenanceCost>6</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>sentinel</sModelName>
          <iDetectionRating>3</iDetectionRating>
          <iHullStrength>100</iHullStrength>
          <iDamageControl>30</iDamageControl>
          <iMaxShieldStrength>40</iMaxShieldStrength>
          <iShieldRechargeRate>20</iShieldRechargeRate>
          <iHyperdriveSpeed>80</iHyperdriveSpeed>
          <iSublightSpeed>15</iSublightSpeed>
          <iManeuverability>5</iManeuverability>
          <iTroopCapacity>2</iTroopCapacity>
          <iFighterCapacity>0</iFighterCapacity>
          <iTLAtt>0</iTLAtt>
          <iTLRange>0</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>20</iLaserAtt>
          <iLaserRange>20</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>30</iWeaponRecharge>
          <iBombardment>0</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
    </lCapShips>
    <lFighters>
      <Item>
        <Key>20001</Key>
        <Value>
          <iUniqueID>20001</iUniqueID>
          <sName>TIE Fighter</sName>
          <sTextureName>tief</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>3</iConstructionCost>
          <iMaintenanceCost>3</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>tief</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>2</iHullStrength>
          <iMaxShieldStrength>0</iMaxShieldStrength>
          <iHyperdriveSpeed>0</iHyperdriveSpeed>
          <iSublightSpeed>9</iSublightSpeed>
          <iManeuverability>5</iManeuverability>
          <iNumTorpedos>0</iNumTorpedos>
          <iTorpedoRange>0</iTorpedoRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>5</iLaserAtt>
          <iLaserRange>12</iLaserRange>
          <iBombardment>0</iBombardment>
        </Value>
      </Item>
      <Item>
        <Key>20002</Key>
        <Value>
          <iUniqueID>20002</iUniqueID>
          <sName>TIE Interceptor</sName>
          <sTextureName>tiei</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>3</iConstructionCost>
          <iMaintenanceCost>3</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>tiei</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>2</iHullStrength>
          <iMaxShieldStrength>0</iMaxShieldStrength>
          <iHyperdriveSpeed>0</iHyperdriveSpeed>
          <iSublightSpeed>10</iSublightSpeed>
          <iManeuverability>8</iManeuverability>
          <iNumTorpedos>0</iNumTorpedos>
          <iTorpedoRange>0</iTorpedoRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>8</iLaserAtt>
          <iLaserRange>12</iLaserRange>
          <iBombardment>0</iBombardment>
        </Value>
      </Item>
      <Item>
        <Key>20003</Key>
        <Value>
          <iUniqueID>20003</iUniqueID>
          <sName>TIE Bomber</sName>
          <sTextureName>tieb</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>3</iConstructionCost>
          <iMaintenanceCost>3</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>tieb</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>3</iHullStrength>
          <iMaxShieldStrength>0</iMaxShieldStrength>
          <iHyperdriveSpeed>0</iHyperdriveSpeed>
          <iSublightSpeed>7</iSublightSpeed>
          <iManeuverability>4</iManeuverability>
          <iNumTorpedos>8</iNumTorpedos>
          <iTorpedoRange>7</iTorpedoRange>
          <iIonAtt>3</iIonAtt>
          <iIonRange>12</iIonRange>
          <iLaserAtt>5</iLaserAtt>
          <iLaserRange>12</iLaserRange>
          <iBombardment>2</iBombardment>
        </Value>
      </Item>
      <Item>
        <Key>20004</Key>
        <Value>
          <iUniqueID>20004</iUniqueID>
          <sName>TIE Defender</sName>
          <sTextureName>tied</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>5</iConstructionCost>
          <iMaintenanceCost>7</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <sModelName>tied</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>4</iHullStrength>
          <iMaxShieldStrength>5</iMaxShieldStrength>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>8</iSublightSpeed>
          <iManeuverability>6</iManeuverability>
          <iNumTorpedos>10</iNumTorpedos>
          <iTorpedoRange>10</iTorpedoRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>10</iLaserAtt>
          <iLaserRange>12</iLaserRange>
          <iBombardment>1</iBombardment>
        </Value>
      </Item>
    </lFighters>
    <lFacilities>
      <Item>
        <Key>20005</Key>
        <Value>
          <iUniqueID>20005</iUniqueID>
          <sName>Sith Enclave</sName>
          <sTextureName Null="true" />
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>25</iConstructionCost>
          <iMaintenanceCost>20</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <iProcessRate>0</iProcessRate>
          <eType>Jedi</eType>
        </Value>
      </Item>
    </lFacilities>
    <lTroops>
      <Item>
        <Key>20013</Key>
        <Value>
          <iUniqueID>20013</iUniqueID>
          <sName>Stormtrooper</sName>
          <sTextureName>stormtrooper</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>9</iConstructionCost>
          <iMaintenanceCost>6</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <iAttack>6</iAttack>
          <iDefense>6</iDefense>
          <iBombardmentDefense>8</iBombardmentDefense>
          <iDetectionRating>25</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>20014</Key>
        <Value>
          <iUniqueID>20014</iUniqueID>
          <sName>Empire Fleet Regiment</sName>
          <sTextureName>empirefleet</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>7</iConstructionCost>
          <iMaintenanceCost>5</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <iAttack>5</iAttack>
          <iDefense>3</iDefense>
          <iBombardmentDefense>2</iBombardmentDefense>
          <iDetectionRating>20</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>20015</Key>
        <Value>
          <iUniqueID>20015</iUniqueID>
          <sName>Empire Army Regiment</sName>
          <sTextureName>empirearmy</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>6</iConstructionCost>
          <iMaintenanceCost>3</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <iAttack>3</iAttack>
          <iDefense>5</iDefense>
          <iBombardmentDefense>5</iBombardmentDefense>
          <iDetectionRating>15</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>20016</Key>
        <Value>
          <iUniqueID>20016</iUniqueID>
          <sName>War Droids</sName>
          <sTextureName>wardroid</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>9</iConstructionCost>
          <iMaintenanceCost>8</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <iAttack>8</iAttack>
          <iDefense>2</iDefense>
          <iBombardmentDefense>2</iBombardmentDefense>
          <iDetectionRating>5</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>20017</Key>
        <Value>
          <iUniqueID>20017</iUniqueID>
          <sName>Dark Troopers</sName>
          <sTextureName>darktrooper</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>12</iConstructionCost>
          <iMaintenanceCost>8</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <iAttack>8</iAttack>
          <iDefense>8</iDefense>
          <iBombardmentDefense>6</iBombardmentDefense>
          <iDetectionRating>30</iDetectionRating>
        </Value>
      </Item>
    </lTroops>
    <lCharacters>
      <Item>
        <Key>20000</Key>
        <Value>
          <iUniqueID>20000</iUniqueID>
          <sName>Darth Vader</sName>
          <sTextureName>vader</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>0</iConstructionCost>
          <iMaintenanceCost>0</iMaintenanceCost>
          <TheTeam>Empire</TheTeam>
          <iDiplomacy>75</iDiplomacy>
          <iEspionage>90</iEspionage>
          <iCombat>95</iCombat>
          <iLeadership>80</iLeadership>
          <iJediLevel>100</iJediLevel>
          <iLoyalty>100</iLoyalty>
          <iChanceOfJedi>100</iChanceOfJedi>
          <bIsKnownJedi>true</bIsKnownJedi>
          <bIsAdmiral>true</bIsAdmiral>
          <bIsCommander>false</bIsCommander>
          <bIsGeneral>true</bIsGeneral>
          <bIsKeyCharacter>true</bIsKeyCharacter>
          <iResearchSpeed>0</iResearchSpeed>
        </Value>
      </Item>
    </lCharacters>
    <lResearch />
    <lMissions />
  </Asset>
</XnaContent>